Where the strategy comes in, is that only a limited amount of Perks can be activated per cycle, and to do so, your Guild must donate a fair amount of resources to unlock and activate them! Additionally, each Perk has elements of a tradeoff, with both positive and negative effects. That is why we are happy to finally reveal Guild Perks! A completely new feature, which during a three-week cycle, allows you to unlock effects which can be used to help you in your campaigns. Strategy, and the coordination of it through Guilds, are vital within Forge of Empires. In the Feedback section below, please let us know what you think of Guild Perks, what you would like to see implemented moving forward! In addition, we are also interested in your ideas for potential Perks - so feel free to get creative! While, we have plans for updates, we would also like your involvement in helping us shape the best possible feature for our communities! Guild Perks is a feature that we are continuing to develop while on Beta. Use the "Like" button if another player has already reflected your opinion well.Feedback like "You should improve X" or feedback that refers to other game content or previous events is not helpful. Limit your feedback to the actual content.We are happy about it of course, but describing what exactly you like is always very helpful! Please make sure to include reasons for your opinion. Feedback that only contains one sentence like "Guild Features are boring" is not helpful.So that we can pass your feedback on to the developers, the following points would be important to note: Please write your feedback in a factual and constructive way and stay on topic. Please keep in mind that your opinion may differ from the opinions of other players, you don't have to convince each other of anything here. This is the place to be if you have any questions about it or would like to discuss it with other players. On Tuesday, November 17th, you and your guild can enjoy our new feature: The Guild Perks!
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